Writings
COR Media Market Opportunity Analysis:
A P2P Value Creation Platform for the Cultural Creative
"Content
is the DNA of the Internet."
KEVIN CLARK, CEO, SCREAMINGMEDIA, INC.
IN
THIS YET NASCENT DIGITAL ERA, it is refreshing
to read such a brazenly straightforward affirmation
of the value of 'content' – which,
it may be reasonable to say, has also been the 'DNA'
of communication, culture and cognition since the
dawn of human civilization. The above quote appeared
in an article in Wired magazine describing another
new brand of e-business, this a self-described 'content
broker' chaired by former advertising guru Jay Chiat.
Elsewhere in the same issue, John Perry Barlow argues
his now familiar prophesy that "paradigm-shattering
technologies" such as Napster and Gnutella are
ushering in "The Next Economy of Ideas,"
in which "copyright is dead." Barlow asserts,
"It's all over but the litigation."
Still,
such proclamations clearly are not deterring global
content powerbrokers such as Time Warner, creative
entrepreneurs like Chiat, and a surfeit of other players
from struggling to revamp Old Economy publishing processes
and build New Economy e-business models in which content
equates to healthy profits.
We
firmly believe the COR business plan provides an extraordinary
leap forward in articulating and lending direction
and clarity to this ongoing industry drama with a
revolutionary synthesis of
- Advanced
peer-to-peer collaborative networking, resembling
technology developed by John Ozzie and his team
at Groove.com;
- A
unique synthesis of personal knowledge management
tools, combining immediate online publishing with
powerful inference search technologies;
- Driven
by an innovative, synergistic business model.
The
COR P2P media architecture employs specific new 'open-source'
methods of generating, filtering, and rewarding personal
creativity and expression while securing a free, virtual
affective and aesthetic network, combined with a robust
economic engine with which to carry this model solidly
into the future.
This
market opportunity analysis includes:
- An
overview of the unique analytic tools COR employs
to circumvent the current disorientation and dangers
endemic to this industry
- A
survey of the likely competitive landscape
- A
description of the unique demographic audience to
which COR will be targeted
- An
outline of COR media features enabling the target
audience to engage in optimal creative, collaborative,
and knowledge enhancement activities.
I.
The Market
Ferment
in the Industry
In
our analysis of the current industry, the COR team
has identified the following six major e-business
models, through which these and other players are
seeking to carve out a sustainable niche in a $400
billion annual U.S. intellectual property market that
is rapidly migrating to digital form online:
1.
Clearinghouse model, e.g.,
A. iSyndicate
B. ScreamingMedia
C. Contentville
2.
Provider model, e.g.,
A. Associated Press
B. Reuters
3.
Aggregator model, e.g.,
A. VerticalNet
B. Commerce One
C. Ventro
4.
Brand Subscription model, e.g.,
A. Online WSJ
B. New York Times
5.
Monopoly model, e.g.,
A. AOL Time Warner
B. Bertelsmann
6.
Emergent P2P models, e.g.,
A. Napster
B. Groove.com
These
disparate efforts to establish viable models with
which to manage and extract value from digital 'content'
reflect both tremendous confusion and opportunity
in the arena of intellectual property. The level of
disarray and crisis currently in the market is most
apparent, however, in the fact that a full 77% of
e-content businesses recorded losses in 1999. Additionally,
only 10% of respondents in a recent Forrester Research
study reported a willingness to pay for online content.
This Forrester study concluded that only those e-content
business models with a thorough knowledge of their
target audience and with diversified marketing and
revenue vehicles would survive the next several years.
The
COR business model proposes a highly unique market
approach and opportunity altogether in tune with these
Forrester findings and distinct from those pursued
by either new or legacy players in the marketplace.
This is accomplished in part by avoiding the acute
epistemic crisis currently endemic to this industry.
The confusion surrounding opportunities offered by
today's massive, universal digitization of content
may be ascribed to the following closely related cause-factors.
First,
the 'convergence' of traditional media forms enabled
by digitization is widely mistaken for a convergence
in media content. It is this confusion of new communications
technologies with the messages carried over these
media that has given rise to much of the cognitive
disconnect plaguing e-business models seeking to aggregate
and market digitized sound, visual, and textual information.
A
closely related pitfall of contemporary content businesses
has to do with a crippling lexical lag: advances in
linguistic tools have not kept pace with communications
technologies. The newfound facility in rendering music,
voice and sound, written text, and images in patterns
of 0's and 1's has lead to injudiciously lumping all
forms of creativity and intelligence into a single
"content" category.
Finally,
content-propelled e-businesses today by and large
fail to factor into their business models a clear
articulation of the distinct and identifiable value
offerings of discrete modes of communication in virtual,
living, and archived forms.
Combined, these uniquely Digital-Era hazards lay the
flawed epistemic foundation for many struggling e-businesses,
leading to the haphazard and counterproductive management
of ineffectively bundled and marketed content products.
The
first of the COR model's several key value offerings,
then, is the following first-level redifferentiation
of content-messages in terms of three interrelated
categories:
- Functional
Content (e.g., software code, technical standards)
- Cognitive
Content (e.g., medical research reports, academic
articles)
- Affective
Content (e.g., poetry & fiction, music, painting)
This
delineation provides a desperately needed means of
understanding both general and specific instances
of the epistemic crisis so evident in content-related
business models. For instance, management and incentive
structures suited to maximizing efficiencies in producing
and marketing the functional content of software code
have proven unsuitable to the production and marketing
of the cognitive and affective content of compelling
journalism and literature. Bill Gates himself has
learned that, though "Content is king,"
a company's demonstrated competence in producing and
marketing functional content does not necessarily
translate to success in the realm of cognitive or
affective content. This first-level, foundational
analysis is thus critical in the conceptualization
and creation of a viable and sustainable digital content
business model.
COR is therefore purpose-built from the ground up
expressly for the highly diachronic, extremely fine
granularity required of affective, aesthetic content
and peer-to-peer networking suited to the following
specific target audience.
II. The Market Opportunity
Unmet
Demand
In
spite of the plethora of content and the various delivery
systems being utilized to distribute it via the Internet,
the market has yet failed to address the networking
and media needs of a large demographic. Drawing heavily
on the work of sociologist Paul Ray, who has spent
thirteen years studying over 120,000 individuals through
surveys, focus groups and in-depth interviews, COR
has defined its primary market audience as the "Cultural
Creatives." Individuals classified as part of
this demographic demonstrate a deep commitment to
the environment, social equality, personal spirituality,
relationships and self-expression, striving to integrate
these values into all aspects of their lives.
Cultural
Creatives may be contrasted with two more visible
American subcultures, the Moderns and the Traditionals.
According to Ray's research, 50 percent of Americans
are Moderns, those who prioritize wealth, status,
and scientific 'progress.' Traditionals comprise 25
percent of the population, share socially conservative
values, and long for a return to a simpler and more
"righteous" time. Though Cultural Creatives
constitute a full 25 percent of the American population,
their voice in mainstream media generally loses out
to the other demographic groups. Thus, though 50 million
people in the United States may be classified as Cultural
Creatives, many report feeling isolated because their
values clash with those of Americans whose values
and worldviews are far more commonly reflected in
the mass media. While a common trait among individual
Cultural Creatives is heightened self-awareness, the
group does not yet have a sense of its shared values,
characteristics, and its collective identity,
Further,
Cultural Creatives tend to be both better educated
and better off financially than most Americans.
- Disposable
annual income after taxes for the group totals $1.1
trillion.
- Annual
spending on products & services targeting this
group is currently $230 billion in the U.S., $500
billion worldwide.
Members
of this demographic tend to be highly cautious consumers,
eschewing materialism and consciously assessing the
ways in which their spending impacts the environment
and society as a whole, making them a traditionally
hard-to-reach market. Yet they are strongly attracted
to products and experiences in tune with their worldview,
particularly as they see these as unique and seldom
found in mainstream American culture. A majority of
media venues, including the Internet, are currently
conceived and marketed to appeal to America's dominant
culture, the Moderns. Cultural Creatives spend approximately
$10.6 billion each year on personal development products
and services. COR seeks to capture approximately
- 0.15%
of spending in this category ($15 million) within
three years of launch,
- and
1% market share within seven years ($100 million).
LOHAS
2000 Spending |
| Sustainable
economy |
$76.5
billion |
| Ecological
lifestyles |
$81.2
billion |
| Healthy
living |
$32.0
billion |
| Alternative
health care |
$30.7
billion |
| Personal
development |
$10.6
billion |
| Total
Spending |
(US)
$230 billion |
Source:
Natural Business |
It
should be noted that some businesses have, of course,
previously recognized the buying power of Cultural
Creatives and have successfully provided services
that cater to the subculture's given needs and values.
For example, the "Lohas" (Lifestyles of
Health and Sustainability, see table) industry group,
which sells goods and services appealing to ecological
lifestyles, healthy living, alternative health care,
and personal development, will do approximately $154.5
billion in business this year with Cultural Creatives,
who make up the majority of its customer base.
Yet
many markets for this large and affluent group of
Americans remain largely untapped. Crucial to the
COR plan is that a disproportionate number of Cultural
Creatives produce superior works of self-expression
in the form of autobiographical writing, social commentary,
scholarly analyses, visual arts, and musical compositions
for which a majority receive no monetary return. Though
these quality works would certainly resonate with
and appeal to other members of this subculture, the
works generally go unpublished. Because Cultural Creatives
as a rule desire shared experiences with those possessing
similar values, it is anticipated that members of
this target audience would welcome media and activities
specifically designed to facilitate such interaction.
Again,
COR will be purpose-built to address this group's
unmet communications needs and fill the community
void commonly expressed by members of this group,
providing an integrated space where these individuals
may communicate and collaborate in order to create
the "new, saner, and wiser culture" Ray
believes will emerge as members of this large, intelligent
group connect and develop a sense of their shared
vision and mission.
III.
The COR Solution
COR
represents a pioneering set of lifestyle products
and services tailored to the characteristic interests
and needs of the Cultural Creatives, exploiting imminent
P2P technological opportunities, and based on a robust
model for generating value through synergistic revenue
sources.
The
absence of demonstrably successful business models
for effective digital content management and value
extraction (as described above) argues for a radically
new approach to generating returns through digital
content. COR's triadic business model provides such
an approach. This model synthesizes revolutionary
peer-to-peer digital communications services ("Soft
COR"), feeding directly into a novel approach
to publishing traditional hard media ("Hard COR"),
and generating ongoing participation in educational
and aesthetic events ("Live COR").
Soft
COR's major value offerings with regard to the Cultural
Creatives market include
- free
and immediate online publishing of personal journals,
creative writing, social commentary, scholarly analyses,
and musical compositions;
- the
sharing of similar, relevant material posted to
COR through automatic and transparent keyword and
inference comparison searches;
- all
within an entirely novel, high-end integrative UI
environment available for free download, or through
a simplified Web site interface.
Regarding technical implementation, Soft COR recombines
largely pre-existing online technologies and exploits
the untapped distributed-intelligence potential of
the P2P paradigm by featuring
- a
highly integrated, configurable online publishing
and community-space platform (COR Kernel), which
enables unprecedented levels of content collaboration
and sharing among network members;
- transparent,
real-time inference and keyword cross-referencing
of all content on network member machines based
upon the user's own self-generated material;
- and
multiple, streaming radio stations featuring member
musician's original compositions.
Hard
COR's real space, static media are generated out of
the Soft COR community, which in turn provides a highly
engaged market audience for these salable 'solid'
products. These products would include, but would
not be limited to,
- thematic
periodicals based on issue-areas of greatest interest
among the COR online community;
- books
by community members who, through the quality and
topic-relevance of their material, have generated
a strong following throughout the community;
- and
CD recordings of musical works by composer musicians
who have similarly generated an interested following
within the online community.
The
management team has triangulated forecast Hard COR
revenues in Section IV.
Live
COR's real space events would similarly be generated
out of online community activities, based upon areas
of clear interest, and would be marketed back into
the community. These would include
- educational
lectures, courses and conferences on topics statistically,
demonstrably of compelling interest to members,
- as
well as musical concerts by member musicians whose
work has generated a given threshold of interest
in given localities,
- all
provided in locations most appropriate to the target
audience.
IV.
How We'll Get There
P2P
'Viral' Distribution
The
central functionality of COR is driven by a new and
exciting means of online exchange rapidly catching
fire in the online world: P2P networking. This "COR
Kernel" will be the focus of development during
the first full year following funding and launch,
followed by the rollout of subsequent dimensions of
the program.
Media
coverage surrounding this technology has primarily
focused on companies built on P2P technologies, such
as Napster, its proliferating clones, and Scour. To
date, the technology has largely been employed for
the exchange of music and video files, to the chagrin
of the MPAA and the RIAA. However, the technology
also holds profound (and legitimate) implications
for other business and networking models, such as
that being developed by the above-mentioned Groove.com.
Following is a brief breakdown of how this technology
would function in the context of the COR model:
- The
COR Kernel code is distributed "virally,"
free-of-charge from one user to another or, alternatively,
downloaded from a COR server Web site.
- User
A uses the COR Kernel interface to execute explicit
keyword searches, or to input self-generated (affective
or cognitive) content, allowing the COR Kernel to
then conduct an automatic, transparent inference
search for related material.
- Users
B, C, D have self-generated content on their personal
PCs, all of which exhibit a 'threshhold' similarity
of information (in terms of keyword matches).
- Additionally,
these users have accessed further similar content
on the network of particular relevance, providing
further search data and a fine-grained means of
inferring content quality and interest.
- User
A chooses to access (read, view or listen to) specific
information she finds compelling from User B, providing
further inference data for the network of users.
- A
five field message is returned to the COR administrative
server: date, time, UserIdDown ("User A"),
UserIdUp ("User B"), and filename.
The
server maintains a record of filenames and their owners,
user IDs, and the geographic/demographic information
of all users. In the process of tracking popular exchanges,
the server also manages information on the location
and demographics of individuals who download files
(written into the user agreement). This detailed information
(geographic density maps, venues in the area, age,
gender, referral density.
In
this P2P model, exchanges happen independently of
the central COR server. The server's job is to track
who accesses what information, user information, and
to flag popular files for consideration to be included
in the COR journals/modules. The COR Web site is then
organized by aggregating most-popular files into these
subject journals/modules. It is important to note
here that all necessary technological elements of
this initial development are available in either freeware
code, or through strategic partnerships. COR's overall
value offering is in the unique synthesis of industry
analysis, customer knowledge, market opportunity,
and newly available technology, rather than in any
as-yet-undeveloped technologies.
The
scheduled rollout of specific products and services
described in Appendix 1.1 must be based on both the
means employed to procure each technological element
(i.e., adapting available opensource P2P network search
code vs. partnering), as well as the readiness of
the specific content area (i.e., establishing contacts
in music combined with procuring the needed technology
allows for more rapid deployment of streaming audio).
Building
Profits Through Virtual Network Effects & Real
Revenue
Once
the virtual dimension of the COR equation is established
and growing, hard returns on investment will be seen
through the generation of tangible Hard COR products
in 'real space' formats, including paper journals,
books and CDs marketed back into the COR network community.
| Year |
Hard
COR |
Live
COR |
Total
Sales |
| 1 |
$1
million |
$1
million |
$2
million |
| 2 |
$5
million |
$2
million |
$7
million |
| 3 |
$10
million |
$5
million |
$15
million |
| 4 |
$15
million |
$15
million |
$30
million |
| 5 |
$25
million |
$25
million |
$50
million |
| 6 |
$40
million |
$40
million |
$80
million |
| 7 |
$50
million |
$50
million |
$100
million |
The team has triangulated conservative Hard COR revenue
projections (at right) based on actual "hard
media" sales reported by the American Publishers'
Association, the MPAA and the RIAA, against actual
current spending by the Cultural Creatives target
demographic, as well as conservative forecast growth
in COR's virtual community size.
Similarly,
projected revenues from Live COR educational, personal
development, music and arts events have been triangulated
based on estimated spending by the target demographic
and forecast growth in Soft COR network size.
The
COR team estimates that, in order to fund preparation
of
- a
prototype UI and detailed COR Kernel specifications,
- detailed
and viable business operations and financials,
- formation
of an initial, reputable advisory board,
- and
presentation of this plan to potential technical,
content and investment partners,
$100,000
will be required over a six-month period. At the end
of this period, the team will be in a strong position
to take a fully developed plan and prototype to potential
high-profile partners and backers. |